Files
UnrealEngineUWP/Engine/Source/Programs/nDisplayLauncher/Cluster/Launcher/Launcher.KillApp.cs
ryan gerleve b41214417e Resolving conflict from Dev-Enterprise.
/src/ROBOMERGE_ENGINE_Dev_Networking/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp - merging //UE4/Main/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp#20


--------------------------------------
Copying //UE4/Dev-Enterprise[at]4705006 to Dev-Main (//UE4/Dev-Main)

#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: francis.hurteau
#ROBOMERGE-SOURCE: CL 4705151 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4712032 by ryan gerleve in Dev-Networking branch]
2019-01-11 14:26:15 -05:00

29 lines
651 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System.Collections.Generic;
using nDisplayLauncher.Cluster.Config;
using nDisplayLauncher.Cluster.Config.Entity;
namespace nDisplayLauncher.Cluster
{
public partial class Launcher
{
private void ProcessCommandKillApp(Configuration Config)
{
string commandCmd = CommandKillApp;
HashSet<string> NodesSent = new HashSet<string>();
foreach (EntityClusterNode Node in Config.ClusterNodes.Values)
{
if (!NodesSent.Contains(Node.Addr))
{
SendDaemonCommand(Node.Addr, DefaultListenerPort, commandCmd);
NodesSent.Add(Node.Addr);
}
}
}
}
}