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/src/ROBOMERGE_ENGINE_Dev_Networking/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp - merging //UE4/Main/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp#20 -------------------------------------- Copying //UE4/Dev-Enterprise[at]4705006 to Dev-Main (//UE4/Dev-Main) #rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: francis.hurteau #ROBOMERGE-SOURCE: CL 4705151 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4712032 by ryan gerleve in Dev-Networking branch]
29 lines
651 B
C#
29 lines
651 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System.Collections.Generic;
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using nDisplayLauncher.Cluster.Config;
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using nDisplayLauncher.Cluster.Config.Entity;
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namespace nDisplayLauncher.Cluster
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{
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public partial class Launcher
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{
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private void ProcessCommandKillApp(Configuration Config)
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{
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string commandCmd = CommandKillApp;
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HashSet<string> NodesSent = new HashSet<string>();
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foreach (EntityClusterNode Node in Config.ClusterNodes.Values)
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{
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if (!NodesSent.Contains(Node.Addr))
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{
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SendDaemonCommand(Node.Addr, DefaultListenerPort, commandCmd);
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NodesSent.Add(Node.Addr);
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}
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}
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}
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}
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}
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