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/src/ROBOMERGE_ENGINE_Dev_Networking/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp - merging //UE4/Main/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp#20 -------------------------------------- Copying //UE4/Dev-Enterprise[at]4705006 to Dev-Main (//UE4/Dev-Main) #rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: francis.hurteau #ROBOMERGE-SOURCE: CL 4705151 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4712032 by ryan gerleve in Dev-Networking branch]
27 lines
617 B
C#
27 lines
617 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System.Collections.Generic;
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using System.Linq;
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using nDisplayLauncher.Cluster.Config.Entity;
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namespace nDisplayLauncher.Cluster.Config
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{
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public class Configuration
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{
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public Dictionary<string, EntityClusterNode> ClusterNodes { get; set; } = new Dictionary<string, EntityClusterNode>();
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public Dictionary<string, EntityWindow> Windows { get; set; } = new Dictionary<string, EntityWindow>();
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public Configuration()
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{
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}
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public EntityClusterNode GetMasterNode()
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{
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return ClusterNodes.Values.First(x => x.IsMaster);
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}
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}
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}
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