Files
UnrealEngineUWP/Engine/Source/Programs/nDisplayLauncher/Cluster/Config/Configuration.cs
ryan gerleve b41214417e Resolving conflict from Dev-Enterprise.
/src/ROBOMERGE_ENGINE_Dev_Networking/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp - merging //UE4/Main/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp#20


--------------------------------------
Copying //UE4/Dev-Enterprise[at]4705006 to Dev-Main (//UE4/Dev-Main)

#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: francis.hurteau
#ROBOMERGE-SOURCE: CL 4705151 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4712032 by ryan gerleve in Dev-Networking branch]
2019-01-11 14:26:15 -05:00

27 lines
617 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System.Collections.Generic;
using System.Linq;
using nDisplayLauncher.Cluster.Config.Entity;
namespace nDisplayLauncher.Cluster.Config
{
public class Configuration
{
public Dictionary<string, EntityClusterNode> ClusterNodes { get; set; } = new Dictionary<string, EntityClusterNode>();
public Dictionary<string, EntityWindow> Windows { get; set; } = new Dictionary<string, EntityWindow>();
public Configuration()
{
}
public EntityClusterNode GetMasterNode()
{
return ClusterNodes.Values.First(x => x.IsMaster);
}
}
}