Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/TestInterface.h
robert manuszewski be36beb7e4 Copying //UE4/Dev-Core [at] 4771952 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 4772220 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4782699 by robert manuszewski in Dev-Networking branch]
2019-01-23 09:49:18 -05:00

32 lines
754 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "TestInterface.generated.h"
UINTERFACE()
class UTestInterface : public UInterface
{
GENERATED_BODY()
public:
UTestInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
};
class ITestInterface
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintNativeEvent)
FString SomeFunction(int32 Val) const;
UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
const float SomeFunctionWithConstReturnType() const;
UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
UObject* SomeFunctionWithNonConstPointerReturnType() const;
UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
const UObject* SomeFunctionWithConstPointerReturnType() const;
};