Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/Specifiers/StructSpecifiers.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

19 lines
347 B
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
enum class EStructSpecifier
{
None = -1
#define STRUCT_SPECIFIER(SpecifierName) , SpecifierName
#include "StructSpecifiers.def"
#undef STRUCT_SPECIFIER
, Max
};
extern const TCHAR* GStructSpecifierStrings[(int32)EStructSpecifier::Max];