Files
UnrealEngineUWP/Engine/Source/Programs/UnrealFrontend/Private/Commands/StatsDumpMemoryCommand.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

17 lines
548 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "StatsDumpMemoryCommand.h"
#include "IProfilerModule.h"
#include "Misc/CommandLine.h"
#include "Modules/ModuleManager.h"
void FStatsMemoryDumpCommand::Run()
{
FString SourceFilepath;
FParse::Value(FCommandLine::Get(), TEXT("-INFILE="), SourceFilepath);
const FName NAME_ProfilerModule = TEXT("Profiler");
IProfilerModule& ProfilerModule = FModuleManager::LoadModuleChecked<IProfilerModule>(NAME_ProfilerModule);
ProfilerModule.StatsMemoryDumpCommand(*SourceFilepath);
}