Files
UnrealEngineUWP/Engine/Source/Programs/UnrealFrontend/Private/Commands/PackageCommand.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

28 lines
652 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "PackageCommand.h"
#include "Interfaces/ITargetPlatform.h"
#include "Interfaces/ITargetPlatformManagerModule.h"
#include "Misc/CommandLine.h"
#include "Misc/CoreMisc.h"
void FPackageCommand::Run( )
{
FString SourceDir;
FParse::Value(FCommandLine::Get(), TEXT("-SOURCEDIR="), SourceDir);
ITargetPlatformManagerModule* TPM = GetTargetPlatformManager();
if (TPM)
{
const TArray<ITargetPlatform*>& Platforms = TPM->GetActiveTargetPlatforms();
for (int32 Index = 0; Index < Platforms.Num(); ++Index)
{
if (Platforms[Index]->PackageBuild(SourceDir))
{
}
}
}
}