Files
UnrealEngineUWP/Engine/Source/Programs/UnrealControls/FindResult.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

50 lines
1.0 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
namespace UnrealControls
{
public struct FindResult
{
public static readonly FindResult Empty = new FindResult(-1, -1, 0);
public int Line;
public int Column;
public int Length;
public FindResult(int Line, int Column, int Length)
{
this.Line = Line;
this.Column = Column;
this.Length = Length;
}
public override bool Equals(object obj)
{
if(obj is FindResult)
{
return this == (FindResult)obj;
}
return base.Equals(obj);
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public static bool operator ==(FindResult Left, FindResult Right)
{
return Left.Column == Right.Column && Left.Length == Right.Length && Left.Line == Right.Line;
}
public static bool operator !=(FindResult Left, FindResult Right)
{
return Left.Column != Right.Column || Left.Length != Right.Length || Left.Line != Right.Line;
}
}
}