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#rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4662413 by ben marsh in Dev-Networking branch]
38 lines
963 B
C
38 lines
963 B
C
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#if WITH_CEF3
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#if PLATFORM_WINDOWS
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#include "Windows/WindowsHWrapper.h"
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#include "Windows/AllowWindowsPlatformTypes.h"
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#include "Windows/AllowWindowsPlatformAtomics.h"
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#endif
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#pragma push_macro("OVERRIDE")
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#undef OVERRIDE // cef headers provide their own OVERRIDE macro
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THIRD_PARTY_INCLUDES_START
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#if PLATFORM_APPLE
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#endif
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#include "include/cef_app.h"
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#if PLATFORM_APPLE
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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#endif
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THIRD_PARTY_INCLUDES_END
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#pragma pop_macro("OVERRIDE")
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#if PLATFORM_WINDOWS
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#include "Windows/HideWindowsPlatformAtomics.h"
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#include "Windows/HideWindowsPlatformTypes.h"
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#endif
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/**
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* The application's main function.
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*
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* @param MainArgs Main Arguments for the process (created differently on each platform).
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* @return Application's exit value.
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*/
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int32 RunCEFSubProcess(const CefMainArgs& MainArgs);
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#endif
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