Files
UnrealEngineUWP/Engine/Source/Programs/UnrealCEFSubProcess/Private/UnrealCEFSubProcess.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

38 lines
963 B
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#if WITH_CEF3
#if PLATFORM_WINDOWS
#include "Windows/WindowsHWrapper.h"
#include "Windows/AllowWindowsPlatformTypes.h"
#include "Windows/AllowWindowsPlatformAtomics.h"
#endif
#pragma push_macro("OVERRIDE")
#undef OVERRIDE // cef headers provide their own OVERRIDE macro
THIRD_PARTY_INCLUDES_START
#if PLATFORM_APPLE
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#include "include/cef_app.h"
#if PLATFORM_APPLE
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#endif
THIRD_PARTY_INCLUDES_END
#pragma pop_macro("OVERRIDE")
#if PLATFORM_WINDOWS
#include "Windows/HideWindowsPlatformAtomics.h"
#include "Windows/HideWindowsPlatformTypes.h"
#endif
/**
* The application's main function.
*
* @param MainArgs Main Arguments for the process (created differently on each platform).
* @return Application's exit value.
*/
int32 RunCEFSubProcess(const CefMainArgs& MainArgs);
#endif