Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/DirectoryLookupCache.cs
ben marsh cf4a18955c Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4718806 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4718825 by ben marsh in Dev-Networking branch]
2019-01-14 12:15:37 -05:00

39 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using System.Collections.Generic;
using Tools.DotNETCommon;
using System.Linq;
namespace UnrealBuildTool
{
static class DirectoryLookupCache
{
static public bool FileExists(FileReference File)
{
return FileItem.GetItemByFileReference(File).Exists;
}
static public bool DirectoryExists(DirectoryReference Directory)
{
return DirectoryItem.GetItemByDirectoryReference(Directory).Exists;
}
static public IEnumerable<FileReference> EnumerateFiles(DirectoryReference Directory)
{
return DirectoryItem.GetItemByDirectoryReference(Directory).EnumerateFiles().Select(x => x.Location);
}
static public IEnumerable<DirectoryReference> EnumerateDirectories(DirectoryReference Directory)
{
return DirectoryItem.GetItemByDirectoryReference(Directory).EnumerateDirectories().Select(x => x.Location);
}
static public void InvalidateCachedDirectory(DirectoryReference Directory)
{
DirectoryItem.GetItemByDirectoryReference(Directory).ResetCachedInfo();
}
}
}