Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Windows/WindowsProjectGenerator.cs
ben marsh cf4a18955c Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4718806 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4718825 by ben marsh in Dev-Networking branch]
2019-01-14 12:15:37 -05:00

59 lines
1.6 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;
using Tools.DotNETCommon;
namespace UnrealBuildTool
{
/// <summary>
/// Base class for platform-specific project generators
/// </summary>
class WindowsProjectGenerator : PlatformProjectGenerator
{
/// <summary>
/// Constructor
/// </summary>
/// <param name="Arguments">Command line arguments passed to the project generator</param>
public WindowsProjectGenerator(CommandLineArguments Arguments)
: base(Arguments)
{
}
/// <summary>
/// Enumerate all the platforms that this generator supports
/// </summary>
public override IEnumerable<UnrealTargetPlatform> GetPlatforms()
{
yield return UnrealTargetPlatform.Win32;
yield return UnrealTargetPlatform.Win64;
}
///
/// VisualStudio project generation functions
///
/// <summary>
/// Return the VisualStudio platform name for this build platform
/// </summary>
/// <param name="InPlatform"> The UnrealTargetPlatform being built</param>
/// <param name="InConfiguration"> The UnrealTargetConfiguration being built</param>
/// <returns>string The name of the platform that VisualStudio recognizes</returns>
public override string GetVisualStudioPlatformName(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration)
{
if (InPlatform == UnrealTargetPlatform.Win64)
{
return "x64";
}
return InPlatform.ToString();
}
public override bool RequiresVSUserFileGeneration()
{
return true;
}
}
}