Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Modes/SetupPlatformsMode.cs
ben marsh cf4a18955c Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4718806 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4718825 by ben marsh in Dev-Networking branch]
2019-01-14 12:15:37 -05:00

31 lines
851 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tools.DotNETCommon;
namespace UnrealBuildTool
{
/// <summary>
/// Register all platforms (and in the process, configure all autosdks)
/// </summary>
[ToolMode("SetupPlatforms", ToolModeOptions.XmlConfig | ToolModeOptions.BuildPlatforms | ToolModeOptions.SingleInstance)]
class SetupPlatforms : ToolMode
{
/// <summary>
/// Execute the tool mode
/// </summary>
/// <param name="Arguments">Command line arguments</param>
/// <returns>Exit code</returns>
public override int Execute(CommandLineArguments Arguments)
{
// Output a warning if there are any arguments that are still unused
Arguments.CheckAllArgumentsUsed();
return 0;
}
}
}