Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildDeploy.cs
ben marsh cf4a18955c Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4718806 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4718825 by ben marsh in Dev-Networking branch]
2019-01-14 12:15:37 -05:00

28 lines
656 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.IO;
namespace UnrealBuildTool
{
/// <summary>
/// Base class to handle deploy of a target for a given platform
/// </summary>
abstract class UEBuildDeploy
{
/// <summary>
/// Prepare the target for deployment
/// </summary>
/// <param name="Receipt">Receipt for the target being deployed</param>
/// <returns>True if successful, false if not</returns>
public virtual bool PrepTargetForDeployment(TargetReceipt Receipt)
{
return true;
}
}
}