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#rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4662413 by ben marsh in Dev-Networking branch]
29 lines
564 B
C++
29 lines
564 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "HAL/PlatformProcess.h"
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class FParent
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{
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/** Children to be controlled */
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TArray< FProcHandle > Children;
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/** Total children to spawn */
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int NumTotalChildren;
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/** Max children at once */
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int MaxChildrenAtOnce;
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/** Launches the child, returns the launched process handle. */
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FProcHandle Launch(bool bDetached = false);
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public:
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/** Spawns the children one by one */
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void Run();
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FParent(int InNumTotalChildren, int InMaxChildrenAtOnce);
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};
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