Files
UnrealEngineUWP/Engine/Source/Programs/TestPAL/Private/Parent.h
T
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

29 lines
564 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "HAL/PlatformProcess.h"
class FParent
{
/** Children to be controlled */
TArray< FProcHandle > Children;
/** Total children to spawn */
int NumTotalChildren;
/** Max children at once */
int MaxChildrenAtOnce;
/** Launches the child, returns the launched process handle. */
FProcHandle Launch(bool bDetached = false);
public:
/** Spawns the children one by one */
void Run();
FParent(int InNumTotalChildren, int InMaxChildrenAtOnce);
};