Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/Private/SCrashReportClient.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

61 lines
1.4 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CrashReportClient.h"
#if !CRASH_REPORT_UNATTENDED_ONLY
#include "Widgets/SCompoundWidget.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Input/SMultiLineEditableTextBox.h"
/**
* UI for the crash report client app
*/
class SCrashReportClient : public SCompoundWidget
{
public:
/**
* Slate arguments
*/
SLATE_BEGIN_ARGS(SCrashReportClient)
{
}
SLATE_END_ARGS()
/**
* Construct this Slate ui
* @param InArgs Slate arguments, not used
* @param Client Crash report client implementation object
*/
void Construct(const FArguments& InArgs, TSharedRef<FCrashReportClient> Client);
private:
/**
* Keyboard short-cut handler
* @param InKeyEvent Which key was released, and which auxiliary keys were pressed
* @return Whether the event was handled
*/
FReply OnUnhandledKeyDown(const FKeyEvent& InKeyEvent);
/** Called if the multi line widget text changes */
void OnUserCommentTextChanged(const FText& NewText);
/** Whether the hint text should be visible. */
EVisibility IsHintTextVisible() const;
/** Whether the send buttons are enabled. */
bool IsSendEnabled() const;
/** Crash report client implementation object */
TSharedPtr<FCrashReportClient> CrashReportClient;
TSharedPtr<SMultiLineEditableTextBox> CrashDetailsInformation;
bool bHasUserCommentErrors;
};
#endif // !CRASH_REPORT_UNATTENDED_ONLY