Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/Private/CrashReportClientUnattended.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

42 lines
950 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CrashUpload.h"
/**
* Implementation of the crash report client used for unattended uploads
*/
class FCrashReportClientUnattended
{
public:
/**
* Set up uploader object
* @param ErrorReport Error report to upload
*/
explicit FCrashReportClientUnattended(FPlatformErrorReport& InErrorReport);
private:
/**
* Update received every second
* @param DeltaTime Time since last update, unused
* @return Whether the updates should continue
*/
bool Tick(float DeltaTime);
/**
* Begin calling Tick once a second
*/
void StartTicker();
/** Object that uploads report files to the server */
FCrashUploadToReceiver ReceiverUploader;
/** Object that uploads report files to the server */
FCrashUploadToDataRouter DataRouterUploader;
/** Platform code for accessing the report */
FPlatformErrorReport ErrorReport;
};