Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/IPhonePackager.Automation.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

27 lines
710 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using AutomationTool;
using UnrealBuildTool;
[Help("UAT command to call into the integrated IPhonePackager code")]
class IPhonePackager : BuildCommand
{
public override void ExecuteBuild()
{
LogInformation("************************* Calling IPP");
Platform IOS = Platform.GetPlatform(UnrealTargetPlatform.IOS);
string Command = ParseParamValue("cmd", "");
// check the return value
int ReturnValue = IOS.RunCommand("IPP:" + Command);
if (ReturnValue != 0)
{
throw new AutomationException("Internal IPP returned {0}", ReturnValue);
}
}
}