Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Gauntlet/Platform/Windows/Gauntlet.SelfTest.TestTargetDeviceWindows.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

30 lines
642 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using Gauntlet;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnrealBuildTool;
namespace Gauntlet.SelfTest
{
[TestGroup("Devices")]
class TestTargetDeviceWindows : TestTargetDevice
{
public override void TickTest()
{
string TempDir = Path.Combine(Environment.CurrentDirectory, "GauntletTemp");
TargetDeviceWindows Device = new TargetDeviceWindows("Local PC", Globals.TempDir);
CheckEssentialFunctions(Device);
MarkComplete();
}
}
}