Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Classes/VirtualTextureFactoryNew.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

27 lines
608 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Factories/Factory.h"
#include "UObject/ObjectMacros.h"
#include "VirtualTextureFactoryNew.generated.h"
/**
* Implements a factory for UVirtualTexture objects.
*/
UCLASS(hidecategories=Object)
class UVirtualTextureFactoryNew
: public UFactory
{
GENERATED_UCLASS_BODY()
public:
//~ UFactory Interface
virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual bool ShouldShowInNewMenu() const override;
};