Files
UnrealEngineUWP/Engine/Source/Editor/StatsViewer/Public/StatsViewerUtils.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

25 lines
724 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class AActor;
namespace StatsViewerUtils
{
/**
* Helper function to get an actor from an object
* @param InObject The UObject to try to get an associated AACtor from
* @returns The AActor object if any or NULL if none can be found
*/
STATSVIEWER_API AActor* GetActor( const TWeakObjectPtr<UObject>& InObject );
/**
* Helper function used to get an asset name from an object to display
* @param InObject The UObject to try to get a name from
* @returns The name to display or an empty string if none can be found
*/
STATSVIEWER_API FText GetAssetName( const TWeakObjectPtr<UObject>& InObject );
}