Files
UnrealEngineUWP/Engine/Source/Editor/SceneDepthPickerMode/Public/SceneDepthPickerMode.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

33 lines
972 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
DECLARE_DELEGATE_OneParam( FOnSceneDepthLocationSelected, FVector );
/**
* Scene depth picker mode module
*/
class SCENEDEPTHPICKERMODE_API FSceneDepthPickerModeModule : public IModuleInterface
{
public:
// IModuleInterface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// End of IModuleInterface
/**
* Enter scene depth picking mode (note: will cancel any current scene depth picking)
* @param InOnDepthSelected Delegate to call when user has selected a location to sample the scene depth
*/
void BeginSceneDepthPickingMode(FOnSceneDepthLocationSelected InOnSceneDepthLocationSelected);
/** Exit scene depth picking mode */
void EndSceneDepthPickingMode();
/** @return Whether or not scene depth picking mode is currently active */
bool IsInSceneDepthPickingMode() const;
};