Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelEditorGenericDetails.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

40 lines
1.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
class IMaterialListBuilder;
class UMaterialInterface;
/**
* Creates details for the level editor details view that are not specific to any selected actor type
*/
class FLevelEditorGenericDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( class IDetailLayoutBuilder& DetailLayout ) override;
private:
/**
* Adds a section for selected surface details
*/
void AddSurfaceDetails( class IDetailLayoutBuilder& DetailLayout );
/**
* Populate the specified material list with the materials used on the currently selected BSP surfaces
*/
void GetSelectedSurfaceMaterials(IMaterialListBuilder& MaterialList) const;
/**
* Called when the material should be changed on all selected BSP surfaces
*/
void OnMaterialChanged( UMaterialInterface* NewMaterial, UMaterialInterface* PrevMaterial, int32 SlotIndex, bool bReplaceAll );
};