Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Public/SGraphNodeDefault.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

22 lines
457 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "SGraphNode.h"
class GRAPHEDITOR_API SGraphNodeDefault : public SGraphNode
{
public:
SLATE_BEGIN_ARGS( SGraphNodeDefault )
: _GraphNodeObj( static_cast<UEdGraphNode*>(NULL) )
{}
SLATE_ARGUMENT( UEdGraphNode*, GraphNodeObj )
SLATE_END_ARGS()
void Construct( const FArguments& InArgs );
};