Files
UnrealEngineUWP/Engine/Source/Editor/EditorSubsystem/EditorSubsystem.Build.cs
chris gagnon 435467dd55 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: chris.gagnon
#ROBOMERGE-SOURCE: CL 4837001 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4837013 by chris gagnon in Dev-Networking branch]
2019-01-29 19:24:53 -05:00

18 lines
395 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EditorSubsystem : ModuleRules
{
public EditorSubsystem(ReadOnlyTargetRules Target)
: base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
});
}
}