Files
UnrealEngineUWP/Engine/Source/Editor/DataTableEditor/Private/SCompositeRowEditor.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

38 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Input/Reply.h"
#include "Widgets/SWidget.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "Kismet2/StructureEditorUtils.h"
#include "DataTableEditorUtils.h"
#include "Misc/NotifyHook.h"
#include "Widgets/Input/SComboBox.h"
#include "SRowEditor.h"
class SCompositeRowEditor : public SRowEditor
{
SLATE_BEGIN_ARGS(SRowEditor) {}
SLATE_END_ARGS()
SCompositeRowEditor();
virtual ~SCompositeRowEditor();
void Construct(const FArguments& InArgs, UDataTable* Changed);
protected:
virtual FReply OnAddClicked() override;
virtual FReply OnRemoveClicked() override;
virtual FReply OnMoveRowClicked(FDataTableEditorUtils::ERowMoveDirection MoveDirection) override;
virtual bool IsMoveRowUpEnabled() const override;
virtual bool IsMoveRowDownEnabled() const override;
virtual bool IsAddRowEnabled() const override;
virtual bool IsRemoveRowEnabled() const override;
virtual EVisibility GetRenameVisibility() const override;
};