Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Public/AudioComponentVisualizer.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

15 lines
370 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AttenuatedComponentVisualizer.h"
class COMPONENTVISUALIZERS_API FAudioComponentVisualizer : public TAttenuatedComponentVisualizer<UAudioComponent>
{
private:
virtual bool IsVisualizerEnabled(const FEngineShowFlags& ShowFlags) const override
{
return ShowFlags.AudioRadius;
}
};