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#rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4662413 by ben marsh in Dev-Networking branch]
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_MakeContainer.h"
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#include "K2Node_MakeArray.generated.h"
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class FBlueprintActionDatabaseRegistrar;
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class UEdGraphPin;
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UCLASS(MinimalAPI)
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class UK2Node_MakeArray : public UK2Node_MakeContainer
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{
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GENERATED_UCLASS_BODY()
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public:
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// UEdGraphNode interface
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetTooltipText() const override;
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virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
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virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
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// End of UEdGraphNode interface
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// UK2Node interface
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virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const override;
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
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virtual FText GetMenuCategory() const override;
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// End of UK2Node interface
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// UK2Node_MakeContainer interface
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virtual FName GetOutputPinName() const override;
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// UK2Node_MakeContainer interface
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};
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