Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

26 lines
689 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "K2Node_CallFunction.h"
#include "K2Node_CallParentFunction.generated.h"
UCLASS(MinimalAPI)
class UK2Node_CallParentFunction : public UK2Node_CallFunction
{
GENERATED_UCLASS_BODY()
//~ Begin EdGraphNode Interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual void AllocateDefaultPins() override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual void PostPlacedNewNode() override;
//~ End EdGraphNode Interface
virtual void SetFromFunction(const UFunction* Function) override;
};