Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Private/SoundClassEditorUtilities.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

28 lines
912 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SoundClassEditorUtilities.h"
#include "ISoundClassEditor.h"
#include "AudioEditorModule.h"
#include "Sound/SoundClass.h"
#include "Toolkits/ToolkitManager.h"
#include "SoundClassGraph/SoundClassGraph.h"
void FSoundClassEditorUtilities::CreateSoundClass(const class UEdGraph* Graph, class UEdGraphPin* FromPin, const FVector2D& Location, FString Name)
{
check(Graph);
// Cast outer to SoundClass
USoundClass* SoundClass = CastChecked<USoundClass>(Graph->GetOuter());
if (SoundClass != NULL)
{
TSharedPtr<ISoundClassEditor> SoundClassEditor;
TSharedPtr< IToolkit > FoundAssetEditor = FToolkitManager::Get().FindEditorForAsset(SoundClass);
if (FoundAssetEditor.IsValid())
{
SoundClassEditor = StaticCastSharedPtr<ISoundClassEditor>(FoundAssetEditor);
SoundClassEditor->CreateSoundClass(FromPin, Location, Name);
}
}
}