Files
UnrealEngineUWP/Engine/Source/Editor/AnimationEditor/Private/AnimationEditorCommands.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

21 lines
1.7 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AnimationEditorCommands.h"
#define LOCTEXT_NAMESPACE "AnimationEditorCommands"
void FAnimationEditorCommands::RegisterCommands()
{
UI_COMMAND(ImportAnimation, "Import Animation", "Import new animation for the skeleton.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(ReimportAnimation, "Reimport Animation", "Reimport current animation.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(ApplyCompression, "Apply Compression", "Apply compression to current animation", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(ExportToFBX_AnimData, "Animation Data", "Export current animation source data to FBX", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(ExportToFBX_PreviewMesh, "Preview Mesh", "Export current animation by playing on the current preview mesh, including retargeting, post process graph, or anything you see on the preview mesh.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(AddLoopingInterpolation, "Add Looping Interpolation", "Add an extra first frame at the end of the animation to create interpolation when looping", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(SetKey, "Set Key", "Add Bone Transform to Additive Layer Tracks", EUserInterfaceActionType::Button, FInputChord(EKeys::S));
UI_COMMAND(ApplyAnimation, "Apply Animation", "Apply Additive Layer Tracks to Runtime Animation Data", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(RemoveBoneTracks, "Remove All Bone Tracks", "Remove all bone tracks. This doesn't remove notifies or curves.", EUserInterfaceActionType::Button, FInputChord());
}
#undef LOCTEXT_NAMESPACE