Files
UnrealEngineUWP/Engine/Source/Editor/AdvancedPreviewScene/Private/AdvancedPreviewSceneModule.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

26 lines
977 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AdvancedPreviewSceneModule.h"
#include "SAdvancedPreviewDetailsTab.h"
#include "AdvancedPreviewSceneCommands.h"
#include "Modules/ModuleManager.h"
void FAdvancedPreviewSceneModule::StartupModule()
{
FAdvancedPreviewSceneCommands::Register();
}
void FAdvancedPreviewSceneModule::ShutdownModule()
{
}
TSharedRef<SWidget> FAdvancedPreviewSceneModule::CreateAdvancedPreviewSceneSettingsWidget(const TSharedRef<FAdvancedPreviewScene>& InPreviewScene, UObject* InAdditionalSettings, const TArray<FDetailCustomizationInfo>& InDetailCustomizations, const TArray<FPropertyTypeCustomizationInfo>& InPropertyTypeCustomizations)
{
return SNew(SAdvancedPreviewDetailsTab, InPreviewScene)
.AdditionalSettings(InAdditionalSettings)
.DetailCustomizations(InDetailCustomizations)
.PropertyTypeCustomizations(InPropertyTypeCustomizations);
}
IMPLEMENT_MODULE(FAdvancedPreviewSceneModule, AdvancedPreviewScene);