Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformModule.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

48 lines
965 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
class ITargetPlatform;
/**
* Interface for target platform modules.
*/
class ITargetPlatformModule
: public IModuleInterface
{
public:
protected:
virtual ITargetPlatform* GetTargetPlatform()
{
return nullptr;
};
public:
/**
* Gets the module's target platforms. This should be overridden by each platform, but
* currently, we are re-using the single internal GetTargetPlatform method the old TPModules will implement
*
* @return The target platform.
*/
virtual TArray<ITargetPlatform*> GetTargetPlatforms()
{
TArray<ITargetPlatform*> TargetPlatforms;
ITargetPlatform* TargetPlatform = GetTargetPlatform();
if (TargetPlatform != nullptr)
{
TargetPlatforms.Add(TargetPlatform);
}
return TargetPlatforms;
}
public:
/** Virtual destructor. */
virtual ~ITargetPlatformModule() { }
};