Files
UnrealEngineUWP/Engine/Source/Developer/SlackIntegrations/Public/SlackIntegrations.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

34 lines
1.0 KiB
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Containers/UnrealString.h"
/**
* Simple struct represents the parameters used for incoming webhook requests
*/
struct FSlackIncomingWebhook
{
/** Full URL from your Incoming Webhook Integrations on the Slack website */
FString WebhookUrl;
/** Overrides the channel to which the message is posted. The Incoming Webhook Integrations created on the Slack website will have a default channel. */
FString Channel;
/** Overrides the username with which the message is posted. The Incoming Webhook Integrations created on the Slack website will have a default username. */
FString Username;
/** Overrides the emoji for the username with which the message is posted. The Incoming Webhook Integrations created on the Slack website will have a default emoji. */
FString IconEmoji;
};
/**
* Simple struct represents the parameters of a Slack message
*/
struct FSlackMessage
{
/** Message content */
FString MessageText;
};