Files
UnrealEngineUWP/Engine/Source/Developer/ScreenShotComparisonTools/Public/Interfaces/IScreenShotToolsModule.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

35 lines
750 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
IScreenShotToolsModule.h: Declares the IScreenShotToolsModule interface.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Interfaces/IScreenShotManager.h"
/**
* Interface for session core modules.
*/
class IScreenShotToolsModule
: public IModuleInterface
{
public:
/**
* Get the session manager.
*
* @return The session manager.
*/
virtual IScreenShotManagerPtr GetScreenShotManager( ) = 0;
public:
/**
* Virtual destructor.
*/
virtual ~IScreenShotToolsModule( ) { }
};