Files
UnrealEngineUWP/Engine/Source/Developer/ProfilerService/Private/ProfilerServiceModule.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

54 lines
1.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "IProfilerServiceModule.h"
#include "ProfilerServiceManager.h"
/**
* Implements the ProfilerService module
*/
class FProfilerServiceModule
: public IProfilerServiceModule
{
public:
//~ IModuleInterface interface
virtual void ShutdownModule() override
{
if (ProfilerServiceManager.IsValid())
{
((FProfilerServiceManager*)ProfilerServiceManager.Get())->Shutdown();
}
ProfilerServiceManager.Reset();
}
public:
//~ IProfilerServiceModule interface
virtual TSharedPtr<IProfilerServiceManager> CreateProfilerServiceManager() override
{
if (!ProfilerServiceManager.IsValid())
{
ProfilerServiceManager = FProfilerServiceManager::CreateSharedServiceManager();
((FProfilerServiceManager*)ProfilerServiceManager.Get())->Init();
}
return ProfilerServiceManager;
}
private:
/** The profiler service singleton. */
static TSharedPtr<IProfilerServiceManager> ProfilerServiceManager;
};
TSharedPtr<IProfilerServiceManager> FProfilerServiceModule::ProfilerServiceManager = nullptr;
IMPLEMENT_MODULE(FProfilerServiceModule, ProfilerService);