Files
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/MeshBuilder.Build.cs
lina halper 76003579dd Copying //UE4/Dev-Anim to Main (//UE4/Main)
[FYI] Laurent.Delayen, Thomas.Sarkanen
#rb: none
#lockdown thomas.sarkanen

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: lina.halper
#ROBOMERGE-SOURCE: CL 4715449 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4715461 by lina halper in Dev-Networking branch]
2019-01-11 22:36:30 -05:00

33 lines
1.0 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
//MeshBuilder module is a editor module
public class MeshBuilder : ModuleRules
{
public MeshBuilder(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"MeshDescription",
"RenderCore",
"MeshDescriptionOperations",
"MeshReductionInterface",
"RawMesh",
"MeshUtilitiesCommon",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTriStrip");
AddEngineThirdPartyPrivateStaticDependencies(Target, "ForsythTriOptimizer");
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTessLib");
AddEngineThirdPartyPrivateStaticDependencies(Target, "QuadricMeshReduction");
}
}
}