Files
UnrealEngineUWP/Engine/Source/Developer/MaterialBaking/Private/MaterialOptionsCustomization.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

39 lines
1.4 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
#include "IDetailCustomization.h"
#include "PropertyRestriction.h"
/** Property customization for Material Property entries */
class FPropertyEntryCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
FPropertyEntryCustomization();
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
protected:
void UpdateRestrictions(const int32 EntryIndex);
protected:
/** Property restriction instance used for limiting EMaterialProperty selection */
TSharedPtr<FPropertyRestriction> PropertyRestriction;
class UMaterialOptions* CurrentOptions;
};
/** Detail customization for UMaterialOptions */
class FMaterialOptionsCustomization : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance(int32 InNumLODs);
FMaterialOptionsCustomization(int32 InNumLODs);
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
protected:
int32 NumLODs;
};
static void AddTextureSizeClamping(TSharedPtr<IPropertyHandle> TextureSizeProperty);