Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/VisualLoggerRenderingComponent.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

32 lines
791 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "DebugRenderSceneProxy.h"
#include "Components/PrimitiveComponent.h"
#include "VisualLoggerRenderingComponent.generated.h"
/**
* Transient actor used to draw visual logger data on level
*/
UCLASS()
class UVisualLoggerRenderingComponent : public UPrimitiveComponent
{
public:
GENERATED_UCLASS_BODY()
virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
virtual void CreateRenderState_Concurrent() override;
virtual void DestroyRenderState_Concurrent() override;
private:
#if WITH_EDITOR
FDebugDrawDelegateHelper DebugDrawDelegateHelper;
#endif
};