Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/SVisualLoggerToolbar.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

42 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Framework/Commands/UICommandList.h"
#include "Developer/LogVisualizer/Private/LogVisualizerPrivate.h"
/**
* Implements the messaging debugger toolbar widget.
*/
class SVisualLoggerToolbar : public SVisualLoggerBaseWidget
{
public:
SLATE_BEGIN_ARGS(SVisualLoggerToolbar) { }
SLATE_END_ARGS()
public:
/**
* Construct this widget
*
* @param InArgs The declaration data for this widget.
* @param InStyle The visual style to use for this widget.
* @param InCommandList The command list to bind to.
*/
void Construct(const FArguments& InArgs, const TSharedRef<FUICommandList>& InCommandList);
protected:
/**
* Creates the toolbar widget.
*
* @param CommandList The command list to use for the toolbar buttons.
* @return The toolbar widget.
*/
TSharedRef<SWidget> MakeToolbar(const TSharedRef<FUICommandList>& CommandList);
};