Files
UnrealEngineUWP/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceRevision.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

30 lines
728 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
/**
* Abstraction of a localization revision from a localization service provider.
*/
class ILocalizationServiceRevision : public TSharedFromThis<ILocalizationServiceRevision, ESPMode::ThreadSafe>
{
public:
/**
* Virtual destructor
*/
virtual ~ILocalizationServiceRevision() {}
/** Number of the revision */
virtual int32 GetRevisionNumber() const = 0;
/** String representation of the revision */
virtual const FString& GetRevision() const = 0;
/** User name of the submitter */
virtual const FString& GetUserName() const = 0;
/** Date of the revision */
virtual const FDateTime& GetDate() const = 0;
};