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/src/ROBOMERGE_ENGINE_Dev_Networking/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp - merging //UE4/Main/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp#20 -------------------------------------- Copying //UE4/Dev-Enterprise[at]4705006 to Dev-Main (//UE4/Dev-Main) #rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: francis.hurteau #ROBOMERGE-SOURCE: CL 4705151 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4712032 by ryan gerleve in Dev-Networking branch]
29 lines
795 B
C++
29 lines
795 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Containers/ArrayView.h"
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#include "Modules/ModuleInterface.h"
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class IDirectoryWatcher;
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class FDirectoryWatcherProxy;
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struct FFileChangeData;
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class FDirectoryWatcherModule : public IModuleInterface
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{
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public:
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virtual void StartupModule();
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virtual void ShutdownModule();
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/** Gets the directory watcher singleton or returns NULL if the platform does not support directory watching */
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virtual IDirectoryWatcher* Get();
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/** Register external changes that the OS file watcher couldn't detect (eg, a file changing in a UE4 sandbox) */
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virtual void RegisterExternalChanges(TArrayView<const FFileChangeData> FileChanges) const;
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private:
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FDirectoryWatcherProxy* DirectoryWatcher;
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};
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