Files
UnrealEngineUWP/Engine/Source/Developer/DirectoryWatcher/Public/DirectoryWatcherModule.h
ryan gerleve b41214417e Resolving conflict from Dev-Enterprise.
/src/ROBOMERGE_ENGINE_Dev_Networking/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp - merging //UE4/Main/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp#20


--------------------------------------
Copying //UE4/Dev-Enterprise[at]4705006 to Dev-Main (//UE4/Dev-Main)

#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: francis.hurteau
#ROBOMERGE-SOURCE: CL 4705151 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4712032 by ryan gerleve in Dev-Networking branch]
2019-01-11 14:26:15 -05:00

29 lines
795 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Containers/ArrayView.h"
#include "Modules/ModuleInterface.h"
class IDirectoryWatcher;
class FDirectoryWatcherProxy;
struct FFileChangeData;
class FDirectoryWatcherModule : public IModuleInterface
{
public:
virtual void StartupModule();
virtual void ShutdownModule();
/** Gets the directory watcher singleton or returns NULL if the platform does not support directory watching */
virtual IDirectoryWatcher* Get();
/** Register external changes that the OS file watcher couldn't detect (eg, a file changing in a UE4 sandbox) */
virtual void RegisterExternalChanges(TArrayView<const FFileChangeData> FileChanges) const;
private:
FDirectoryWatcherProxy* DirectoryWatcher;
};