Files
UnrealEngineUWP/Engine/Source/Developer/DirectoryWatcher/Private/Linux/DirectoryWatcherLinux.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

29 lines
971 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDirectoryWatcher.h"
class FDirectoryWatchRequestLinux;
class FDirectoryWatcherLinux : public IDirectoryWatcher
{
public:
FDirectoryWatcherLinux();
virtual ~FDirectoryWatcherLinux();
virtual bool RegisterDirectoryChangedCallback_Handle (const FString& Directory, const FDirectoryChanged& InDelegate, FDelegateHandle& OutHandle, uint32 Flags) override;
virtual bool UnregisterDirectoryChangedCallback_Handle(const FString& Directory, FDelegateHandle InHandle) override;
virtual void Tick (float DeltaSeconds) override;
/** Map of directory paths to requests */
TMap<FString, FDirectoryWatchRequestLinux*> RequestMap;
TArray<FDirectoryWatchRequestLinux*> RequestsPendingDelete;
/** A count of FDirectoryWatchRequestLinux created to ensure they are cleaned up on shutdown */
int32 NumRequests;
};
typedef FDirectoryWatcherLinux FDirectoryWatcher;