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/src/ROBOMERGE_ENGINE_Dev_Networking/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp - merging //UE4/Main/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp#20 -------------------------------------- Copying //UE4/Dev-Enterprise[at]4705006 to Dev-Main (//UE4/Dev-Main) #rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: francis.hurteau #ROBOMERGE-SOURCE: CL 4705151 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4712032 by ryan gerleve in Dev-Networking branch]
35 lines
806 B
C++
35 lines
806 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "DirectoryWatcherModule.h"
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#include "DirectoryWatcherPrivate.h"
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#include "DirectoryWatcherProxy.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_MODULE( FDirectoryWatcherModule, DirectoryWatcher );
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DEFINE_LOG_CATEGORY(LogDirectoryWatcher);
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void FDirectoryWatcherModule::StartupModule()
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{
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DirectoryWatcher = new FDirectoryWatcherProxy();
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}
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void FDirectoryWatcherModule::ShutdownModule()
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{
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if (DirectoryWatcher != NULL)
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{
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delete DirectoryWatcher;
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DirectoryWatcher = NULL;
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}
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}
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IDirectoryWatcher* FDirectoryWatcherModule::Get()
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{
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return DirectoryWatcher;
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}
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void FDirectoryWatcherModule::RegisterExternalChanges(TArrayView<const FFileChangeData> FileChanges) const
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{
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DirectoryWatcher->RegisterExternalChanges(FileChanges);
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}
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