Files
UnrealEngineUWP/Engine/Source/Developer/DeviceManager/Public/IDeviceManagerModule.h
James Hopkin 51d5e59cbe Copying //UE4/Dev-Console to Main (//UE4/Main) Source CL: 4825024
#lockdown: Nick.Penwarden
#rb integration


#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: joe.barnes
#ROBOMERGE-SOURCE: CL 4825156 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4828298 by James Hopkin in Dev-Networking branch]
2019-01-29 04:28:43 -05:00

35 lines
842 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
#include "Templates/SharedPointer.h"
class ITargetDeviceServiceManager;
class IDeviceManagerCustomPlatformWidgetCreator;
class SDockTab;
class SWidget;
class SWindow;
/**
* Interface for device manager modules.
*/
class IDeviceManagerModule
: public IModuleInterface
{
public:
/**
* Create a device manager widget.
*
* @param DeviceServiceManager The target device manager to use.
* @return The new widget.
*/
virtual TSharedRef<SWidget> CreateDeviceManager(const TSharedRef<ITargetDeviceServiceManager>& DeviceServiceManager, const TSharedRef<SDockTab>& ConstructUnderMajorTab, const TSharedPtr<SWindow>& ConstructUnderWindow) = 0;
public:
/** Virtual destructor. */
virtual ~IDeviceManagerModule() { }
};