Files
UnrealEngineUWP/Engine/Source/Developer/DeviceManager/Private/Models/DeviceDetailsFeature.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

31 lines
649 B
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Containers/UnrealString.h"
/**
* Implements a view model for the device feature list.
*/
struct FDeviceDetailsFeature
{
/** The name of the feature. */
FString FeatureName;
/** Whether the feature is available. */
bool Available;
/**
* Create and initialize a new instance.
*
* @param InFeatureName The name of the feature.
* @param InAvailable Whether the feature is available.
*/
FDeviceDetailsFeature(const FString& InFeatureName, bool InAvailable)
: FeatureName(InFeatureName)
, Available(InAvailable)
{ }
};