Files
UnrealEngineUWP/Engine/Source/Developer/AutomationDriver/Private/DriverSequence.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

53 lines
1.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FAutomatedApplication;
class FAsyncActionSequence;
class IAsyncDriverSequence;
class FAsyncAutomationDriver;
class FAsyncActionSequence;
class FAsyncActionSequenceFactory
{
public:
static TSharedRef<FAsyncActionSequence, ESPMode::ThreadSafe> Create(
const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe>& AsyncDriver,
FAutomatedApplication* const Application);
};
class FAsyncDriverSequenceFactory
{
public:
static TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Create(
const TSharedRef<FAsyncActionSequence, ESPMode::ThreadSafe>& ActionSequence);
};
class IDriverSequence;
class FAutomationDriver;
class FAsyncAutomationDriver;
class FActionSequence;
class FActionSequenceFactory
{
public:
static TSharedRef<FActionSequence, ESPMode::ThreadSafe> Create(
const TSharedRef<FAutomationDriver, ESPMode::ThreadSafe>& Driver,
const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe>& AsyncDriver,
FAutomatedApplication* const Application);
};
class FDriverSequenceFactory
{
public:
static TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Create(
const TSharedRef<FActionSequence, ESPMode::ThreadSafe>& ActionSequence);
};