Files
UnrealEngineUWP/Engine/Plugins/ScriptPlugin/Source/ScriptEditorPlugin/Classes/ScriptFactory.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

29 lines
927 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Factories/Factory.h"
#include "ScriptBlueprint.h"
#include "ScriptFactory.generated.h"
/**
* Script Blueprint factory
*/
UCLASS(collapsecategories, hidecategories = Object, EarlyAccessPreview)
class SCRIPTEDITORPLUGIN_API UScriptFactory : public UFactory
{
GENERATED_UCLASS_BODY()
public:
UPROPERTY(EditAnywhere, Category = ScriptFactory, meta = (AllowAbstract = "", BlueprintBaseOnly = ""))
TSubclassOf<class UObject> ParentClass;
//~ Begin UFactory Interface
virtual bool ConfigureProperties() override;
virtual bool DoesSupportClass(UClass* Class) override;
virtual UObject* FactoryCreateText(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, const TCHAR* Type, const TCHAR*& Buffer, const TCHAR* BufferEnd, FFeedbackContext* Warn);
//~ End UFactory Interface
};