Files
UnrealEngineUWP/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Source/ThirdParty/VisualStudioSetup/VisualStudioSetup.Build.cs
ben marsh cf4a18955c Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4718806 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4718825 by ben marsh in Dev-Networking branch]
2019-01-14 12:15:37 -05:00

19 lines
484 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class VisualStudioSetup : ModuleRules
{
public VisualStudioSetup(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if(Target.Platform == UnrealTargetPlatform.Win64)
{
PublicIncludePaths.Add("$(ModuleDir)/include");
PublicAdditionalLibraries.Add("$(ModuleDir)/v141/x64/Microsoft.VisualStudio.Setup.Configuration.Native.lib");
}
}
}