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/src/ROBOMERGE_ENGINE_Dev_Networking/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp - merging //UE4/Main/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp#20 -------------------------------------- Copying //UE4/Dev-Enterprise[at]4705006 to Dev-Main (//UE4/Dev-Main) #rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: francis.hurteau #ROBOMERGE-SOURCE: CL 4705151 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4712032 by ryan gerleve in Dev-Networking branch]
37 lines
764 B
Plaintext
37 lines
764 B
Plaintext
{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "0.2",
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"FriendlyName": "Multi-User Editing",
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"Description": "Allow collaborative multi-users sessions in the Editor",
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"Category": "Developer",
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"CreatedBy": "Epic Games, Inc.",
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"CreatedByURL": "http://epicgames.com",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"EnabledByDefault": false,
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"CanContainContent": false,
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"IsBetaVersion": true,
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"Installed": false,
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"SupportedPrograms": [ "UnrealFrontend" ],
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"Modules": [
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{
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"Name": "ConcertFrontend",
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"Type": "Developer",
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"LoadingPhase": "Default",
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"WhitelistPrograms": [ "UnrealFrontend" ]
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}
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],
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"Plugins": [
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{
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"Name": "ConcertMain",
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"Enabled": true
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},
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{
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"Name": "ConcertSyncClient",
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"Enabled": true
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}
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]
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}
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