Files
UnrealEngineUWP/Engine/Build/Rsync/RsyncEngineInstalled.txt
Ryan Gerleve 9af1fb3463 Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
#rb none
#rnx

[CL 4516466 by Ryan Gerleve in Dev-Networking branch]
2018-10-29 10:01:28 -04:00

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# Additional rules to apply to the installed engine build
# copy all the precompiled intermediates, and files which are used for detection of installed platforms
+ /Binaries/
+ /Binaries/IOS/
+ /Binaries/IOS/*.target
+ /Binaries/TVOS/
+ /Binaries/TVOS/*.target
+ /Intermediate/
+ /Intermediate/Build/
+ /Intermediate/Build/IOS/
+ /Intermediate/Build/IOS/**
+ /Intermediate/Build/TVOS/
+ /Intermediate/Build/TVOS/**
+ /Plugins/**/Intermediate/
+ /Plugins/**/Intermediate/Build/
+ /Plugins/**/Intermediate/Build/IOS/
+ /Plugins/**/Intermediate/Build/IOS/**
+ /Plugins/**/Intermediate/Build/TVOS/
+ /Plugins/**/Intermediate/Build/TVOS/**
# also copy binaries for UHT and DsymExporter on Mac
+ /Binaries/Mac/
+ /Binaries/Mac/*