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c8e538778bcfdac2b2cd25184c71cb85f3ef73bc
UnrealEngineUWP
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Engine
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Source
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Programs
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CrashReportClient
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Patrick Laflamme
b437ca4cd5
Report all Editor bootstrapping failures captured by CrashReportClientEditor (when the Editor dies before analytics could be initialized).
...
#rb Jamie.Dale [CL 15645323 by Patrick Laflamme in ue5-main branch]
2021-03-08 16:29:55 -04:00
..
Linux
When capturing and reporting callstacks, use the return address of a failure instead of a count of stack frames to trim. The count approach was spread about in many places and fragile to maintain as code changed. This resulted in "noisy" callstacks with distracting boilerplate present like assert dispatch functions.
2021-03-02 07:48:13 -04:00
Mac
Move calls to setAlphaValue: to the main application thread.
2021-02-12 14:17:34 -04:00
Windows
On Windows, fixed CRC (out of process mode for Editor) generating an incomplete portable callstack when the crash occurred because a null function pointer was invoked
2021-02-04 14:06:44 -04:00
CrashReportClient.cpp
Fixed out-of-process crash reporting used for the Editor on Windows to prevent deadlocking on allocation.
2021-02-18 10:40:40 -04:00
CrashReportClient.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
CrashReportClientApp.cpp
Report all Editor bootstrapping failures captured by CrashReportClientEditor (when the Editor dies before analytics could be initialized).
2021-03-08 16:29:55 -04:00
CrashReportClientDefines.h
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CrashReportClientStyle.cpp
…
CrashReportClientStyle.h
…
DiagnosticLogger.cpp
Merge Release-Engine-Staging to Main @ CL# 14467590
2020-10-09 22:42:26 -04:00
DiagnosticLogger.h
Merge Release-Engine-Staging to Main @ CL# 14467590
2020-10-09 22:42:26 -04:00
MainLoopTiming.cpp
…
MainLoopTiming.h
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RecoveryService.cpp
Improved scalability of Disaster Recovery
2020-03-10 14:25:48 -04:00
RecoveryService.h
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SCrashReportClient.cpp
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SCrashReportClient.h
…